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Highlander Nations Cup #1 Roundup & Season 13 Maps

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Highlander Nations Cup #1

The first ETF2L Highlander Nations Cup has come to a close. 30 teams signed up for this tournament, and they have been whittled down to our winner – Germany Germany. Congratulations to Germany for winning the first Highlander Nations Cup! According to team captain Germany Thy* they did not play a single practice match and completely relied on their superior deathmatch abilites. Apart from that, he had the following to say

“We are very happy to win this competition after we lost to England in the 6vs6 Nations Cup. It was a really good experience and if there is another tournament like this one day we may play again. Thanks to all teams that competed and a special shoutout to Sweden and France for great games. Now give us our money!”

The full standings are as follows:

  • Winner: Germany Germany – winning £972
  • Runner-Up: France France – winning £225
  • 3rd Place: Sweden Sweden – winning a bronze pixel trophy!

Many thanks go to the anonymous donator who gave £1000 as a prize for this Highlander Nations Cup. ETF2L added another £197 to make it easier to divide the amounts by 9 players. Many thanks also to VanillaTF2 for providing coverage to as much of this competition as possible, you can catch up with any missed VODs here.

Season 13 powered by Tt eSPORTS Maps

With only 4 more days until the signups for our 13th 6v6 season open, we’re announcing the official map pool tonight. The following 6 maps will be played during the season:

The rules for the control point maps remain the same and should be known to our players. We will update the rules page in the next days where you can look them up again. Turbine as a “capture the files” map will be played as best of three with up to three 10 minute rounds. The detailed ruleset will follow in a later post.

Probine and Process received the most positive feedback in The Idea Box for the next season. We also took a detailed look at cp_process that is a fairly popular map in the US scene. Due to the little playtime it got so far in Europe, we decided against it for now. To give it a chance for Season 14, we will try to feature it in as many competitions as we can in the coming months.


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